平滑滚动SmoothScroll

让滚轮更平滑
js的github地址
访问以下两个demo体验以下
有SmoothScroll
无SmoothScroll

只用在浏览器里面运行载入这段脚本

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// SmoothScroll v1.2.1
// Licensed under the terms of the MIT license.

// People involved
// - Balazs Galambosi (maintainer)
// - Patrick Brunner (original idea)
// - Michael Herf (Pulse Algorithm)
// - Justin Force (Resurect)

// Scroll Variables (tweakable)
var framerate = 150; // [Hz]
var animtime = 800; // [px]
var stepsize = 80; // [px]

// Pulse (less tweakable)
// ratio of "tail" to "acceleration"
var pulseAlgorithm = true;
var pulseScale = 8;
var pulseNormalize = 1;

// Acceleration
var acceleration = true;
var accelDelta = 10; // 20
var accelMax = 1; // 1

// Keyboard Settings
var keyboardsupport = true; // option
var disableKeyboard = false; // other reasons
var arrowscroll = 50; // [px]

// Excluded pages
var exclude = "";
var disabled = false;

// Other Variables
var frame = false;
var direction = { x: 0, y: 0 };
var initdone = false;
var fixedback = true;
var root = document.documentElement;
var activeElement;

var key = { left: 37, up: 38, right: 39, down: 40, spacebar: 32, pageup: 33, pagedown: 34, end: 35, home: 36 };

/**
* Sets up scrolls array, determines if frames are involved.
*/
function init() {

if (!document.body) return;

var body = document.body;
var html = document.documentElement;
var windowHeight = window.innerHeight;
var scrollHeight = body.scrollHeight;

// check compat mode for root element
root = (document.compatMode.indexOf('CSS') >= 0) ? html : body;
activeElement = body;

initdone = true;

// Checks if this script is running in a frame
if (top != self) {
frame = true;
}

/**
* This fixes a bug where the areas left and right to
* the content does not trigger the onmousewheel event
* on some pages. e.g.: html, body { height: 100% }
*/
else if (scrollHeight > windowHeight &&
(body.offsetHeight <= windowHeight ||
html.offsetHeight <= windowHeight)) {

// DOMChange (throttle): fix height
var pending = false;
var refresh = function() {
if (!pending && html.scrollHeight != document.height) {
pending = true; // add a new pending action
setTimeout(function(){
html.style.height = document.height + 'px';
pending = false;
}, 500); // act rarely to stay fast
}
};
html.style.height = '';
setTimeout(refresh, 10);
addEvent("DOMNodeInserted", refresh);
addEvent("DOMNodeRemoved", refresh);

// clearfix
if (root.offsetHeight <= windowHeight) {
var underlay = document.createElement("div");
underlay.style.clear = "both";
body.appendChild(underlay);
}
}

// gmail performance fix
if (document.URL.indexOf("mail.google.com") > -1) {
var s = document.createElement("style");
s.innerHTML = ".iu { visibility: hidden }";
(document.getElementsByTagName("head")[0] || html).appendChild(s);
}
// disable fixed background
if (!fixedback && !disabled) {
body.style.backgroundAttachment = "scroll";
html.style.backgroundAttachment = "scroll";
}
}


/************************************************
* SCROLLING
************************************************/

var que = [];
var pending = false;
var lastScroll = +new Date;

/**
* Pushes scroll actions to the scrolling queue.
*/
function scrollArray(elem, left, top, delay) {

delay || (delay = 1000);
directionCheck(left, top);

if (acceleration) {
var now = +new Date;
var elapsed = now - lastScroll;
if (elapsed < accelDelta) {
var factor = (1 + (30 / elapsed)) / 2;
if (factor > 1) {
factor = Math.min(factor, accelMax);
left *= factor;
top *= factor;
}
}
lastScroll = +new Date;
}

// push a scroll command
que.push({
x: left,
y: top,
lastX: (left < 0) ? 0.99 : -0.99,
lastY: (top < 0) ? 0.99 : -0.99,
start: +new Date
});

// don't act if there's a pending queue
if (pending) {
return;
}

var scrollWindow = (elem === document.body);

var step = function() {

var now = +new Date;
var scrollX = 0;
var scrollY = 0;

for (var i = 0; i < que.length; i++) {

var item = que[i];
var elapsed = now - item.start;
var finished = (elapsed >= animtime);

// scroll position: [0, 1]
var position = (finished) ? 1 : elapsed / animtime;

// easing [optional]
if (pulseAlgorithm) {
position = pulse(position);
}

// only need the difference
var x = (item.x * position - item.lastX) >> 0;
var y = (item.y * position - item.lastY) >> 0;

// add this to the total scrolling
scrollX += x;
scrollY += y;

// update last values
item.lastX += x;
item.lastY += y;

// delete and step back if it's over
if (finished) {
que.splice(i, 1); i--;
}
}

// scroll left and top
if (scrollWindow) {
window.scrollBy(scrollX, scrollY)
}
else {
if (scrollX) elem.scrollLeft += scrollX;
if (scrollY) elem.scrollTop += scrollY;
}

// clean up if there's nothing left to do
if (!left && !top) {
que = [];
}

if (que.length) {
requestFrame(step, elem, (delay / framerate + 1));
} else {
pending = false;
}
}

// start a new queue of actions
requestFrame(step, elem, 0);
pending = true;
}


/***********************************************
* EVENTS
***********************************************/

/**
* Mouse wheel handler.
* @param {Object} event
*/
function wheel(event) {

if (!initdone) {
init();
}

var target = event.target;
var overflowing = overflowingAncestor(target);

// use default if there's no overflowing
// element or default action is prevented
if (!overflowing || event.defaultPrevented ||
isNodeName(activeElement, "embed") ||
(isNodeName(target, "embed") && /\.pdf/i.test(target.src))) {
return true;
}

var deltaX = event.wheelDeltaX || 0;
var deltaY = event.wheelDeltaY || 0;

// use wheelDelta if deltaX/Y is not available
if (!deltaX && !deltaY) {
deltaY = event.wheelDelta || 0;
}

// scale by step size
// delta is 120 most of the time
// synaptics seems to send 1 sometimes
if (Math.abs(deltaX) > 1.2) {
deltaX *= stepsize / 120;
}
if (Math.abs(deltaY) > 1.2) {
deltaY *= stepsize / 120;
}

scrollArray(overflowing, -deltaX, -deltaY);
event.preventDefault();
}

/**
* Keydown event handler.
* @param {Object} event
*/
function keydown(event) {

var target = event.target;
var modifier = event.ctrlKey || event.altKey || event.metaKey ||
(event.shiftKey && event.keyCode !== key.spacebar);

// do nothing if user is editing text
// or using a modifier key (except shift)
// or in a dropdown
if ( /input|textarea|select|embed/i.test(target.nodeName) ||
target.isContentEditable ||
event.defaultPrevented ||
modifier ) {
return true;
}
// spacebar should trigger button press
if (isNodeName(target, "button") &&
event.keyCode === key.spacebar) {
return true;
}

var shift, x = 0, y = 0;
var elem = overflowingAncestor(activeElement);
var clientHeight = elem.clientHeight;

if (elem == document.body) {
clientHeight = window.innerHeight;
}

switch (event.keyCode) {
case key.up:
y = -arrowscroll;
break;
case key.down:
y = arrowscroll;
break;
case key.spacebar: // (+ shift)
shift = event.shiftKey ? 1 : -1;
y = -shift * clientHeight * 0.9;
break;
case key.pageup:
y = -clientHeight * 0.9;
break;
case key.pagedown:
y = clientHeight * 0.9;
break;
case key.home:
y = -elem.scrollTop;
break;
case key.end:
var damt = elem.scrollHeight - elem.scrollTop - clientHeight;
y = (damt > 0) ? damt+10 : 0;
break;
case key.left:
x = -arrowscroll;
break;
case key.right:
x = arrowscroll;
break;
default:
return true; // a key we don't care about
}

scrollArray(elem, x, y);
event.preventDefault();
}

/**
* Mousedown event only for updating activeElement
*/
function mousedown(event) {
activeElement = event.target;
}


/***********************************************
* OVERFLOW
***********************************************/

var cache = {}; // cleared out every once in while
setInterval(function(){ cache = {}; }, 10 * 1000);

var uniqueID = (function() {
var i = 0;
return function (el) {
return el.uniqueID || (el.uniqueID = i++);
};
})();

function setCache(elems, overflowing) {
for (var i = elems.length; i--;)
cache[uniqueID(elems[i])] = overflowing;
return overflowing;
}

function overflowingAncestor(el) {
var elems = [];
var rootScrollHeight = root.scrollHeight;
do {
var cached = cache[uniqueID(el)];
if (cached) {
return setCache(elems, cached);
}
elems.push(el);
if (rootScrollHeight === el.scrollHeight) {
if (!frame || root.clientHeight + 10 < rootScrollHeight) {
return setCache(elems, document.body); // scrolling root in WebKit
}
} else if (el.clientHeight + 10 < el.scrollHeight) {
overflow = getComputedStyle(el, "").getPropertyValue("overflow-y");
if (overflow === "scroll" || overflow === "auto") {
return setCache(elems, el);
}
}
} while (el = el.parentNode);
}


/***********************************************
* HELPERS
***********************************************/

function addEvent(type, fn, bubble) {
window.addEventListener(type, fn, (bubble||false));
}

function removeEvent(type, fn, bubble) {
window.removeEventListener(type, fn, (bubble||false));
}

function isNodeName(el, tag) {
return (el.nodeName||"").toLowerCase() === tag.toLowerCase();
}

function directionCheck(x, y) {
x = (x > 0) ? 1 : -1;
y = (y > 0) ? 1 : -1;
if (direction.x !== x || direction.y !== y) {
direction.x = x;
direction.y = y;
que = [];
lastScroll = 0;
}
}

var requestFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
function(callback, element, delay){
window.setTimeout(callback, delay || (1000/60));
};
})();

/***********************************************
* PULSE
***********************************************/

/**
* Viscous fluid with a pulse for part and decay for the rest.
* - Applies a fixed force over an interval (a damped acceleration), and
* - Lets the exponential bleed away the velocity over a longer interval
* - Michael Herf, http://stereopsis.com/stopping/
*/
function pulse_(x) {
var val, start, expx;
// test
x = x * pulseScale;
if (x < 1) { // acceleartion
val = x - (1 - Math.exp(-x));
} else { // tail
// the previous animation ended here:
start = Math.exp(-1);
// simple viscous drag
x -= 1;
expx = 1 - Math.exp(-x);
val = start + (expx * (1 - start));
}
return val * pulseNormalize;
}

function pulse(x) {
if (x >= 1) return 1;
if (x <= 0) return 0;

if (pulseNormalize == 1) {
pulseNormalize /= pulse_(1);
}
return pulse_(x);
}

addEvent("mousedown", mousedown);
addEvent("mousewheel", wheel);
addEvent("load", init);